/ Voice It
/ Branding / App Design / UX / UI
Voice It is an app, compatible with an Apple Watch, to assist secondary education children with severe speech impairments within their classroom environment. The school's speech program could start budgeting toward technological advancements like this one, and make the investment on apple watches to be checked out and returned by a student-in-need each year. The student would create an account and practice their speech to be recorded and recognized. The app develops an understanding of an individual child's speech patterns in order to interpret what he or she is saying when they require in-the-moment communication assistance.
HOW RELEVANT IS THIS?
EMPATHIZING WITH MY USER
In order to further empathize with my potential user after initial research had been done, I practiced a quick iteration of the design thinking process. It helped me get in the head space of my middle-school aged user and realize how such a technical problem as speech could cause such an emotional disruption in their every day life.
Annabelle is like other children in sixth through eighth grade requiring communication assistance for their speech impairments. Her daily routine looks very similar to other kids her age, but it comes with several additional communication difficulties. Mapping out her daily life and discovering when her speech would create the largest pain points helped me understand why and how my tool could assist her best.
LOW FIDELITY PAPER PROTOTYPE
IT'S ALL IN THE DETAILS
HOW IT WORKS
VOICE IT WHEN YOU NEED TO
Apple watch interfaces for the child when they need it most
Paper Prototype (left), Final (middle), Digital Sketch (right)